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<title>DotnetPgn, branch master</title>
<subtitle>A C# parser for Portable Game Notatation, implemented for fun</subtitle>
<id>https://git.rdnlsmith.com/dotnet-pgn/atom?h=master</id>
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<updated>2020-11-29T02:47:09+00:00</updated>
<entry>
<title>Add LICENSE</title>
<updated>2020-11-29T02:47:09+00:00</updated>
<author>
<name>Daniel Smith</name>
<email>rdnlsmith@gmail.com</email>
</author>
<published>2020-11-29T02:47:09+00:00</published>
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<entry>
<title>Add README</title>
<updated>2020-11-29T02:41:52+00:00</updated>
<author>
<name>Daniel Smith</name>
<email>rdnlsmith@gmail.com</email>
</author>
<published>2020-11-29T02:41:52+00:00</published>
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<entry>
<title>Initial commit</title>
<updated>2020-11-29T02:24:40+00:00</updated>
<author>
<name>Daniel Smith</name>
<email>rdnlsmith@gmail.com</email>
</author>
<published>2020-11-29T02:24:40+00:00</published>
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<content type='text'>
`Tokenizer` can _just barely_ parse a basic, well-formed move list.

Initially, I wanted to provide the movetext as a `Stream` rather than a
string, the idea being that it could be processed as it was being read
from a file without having to read the entire file into memory first. I
had difficulties with the stream being unreadable in
`Tokenizer.ParseMoves()`, so I switched to a string in order to get the
actual parsing logic down first.

Because of the `yield return` strategy, the debug console output
includes all of the expected halfmoves multiple times in various orders.
After running a test, generally the full, in-order list seems to exist
at the bottom of the output.
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