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author | Daniel Smith <rdnlsmith@gmail.com> | 2020-11-28 21:41:52 -0500 |
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committer | Daniel Smith <rdnlsmith@gmail.com> | 2020-11-28 21:41:52 -0500 |
commit | e47e779079dbafb217fb797a3c94d393ee961a9a (patch) | |
tree | 6e3b7af999200b3220921138f7085cfebef524ce | |
parent | df8253dbf6cb09093018333f99dd9c19ba0ff02b (diff) |
Add README
-rw-r--r-- | README.md | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..ad0ae6d --- /dev/null +++ b/README.md @@ -0,0 +1,11 @@ +# DotnetPgn + +DotnetPgn is a [Portable Game Notation](https://en.wikipedia.org/wiki/Portable_Game_Notation) parser +which I am implementing in C# for the fun of it, thanks largely to my +[recently-rediscovered interest](https://en.wikipedia.org/wiki/The_Queen%27s_Gambit_(miniseries)) in +chess. Ultimately, I intend for it to comply fully with +[the PGN standard](http://www.saremba.de/chessgml/standards/pgn/pgn-complete.htm); currently, it is +in extremely early stages, and in any case it is not necessarily intended to ever be used in +production. There already exists a mature .NET Framework library in the form of +[iigorr/pgn.net](https://github.com/iigorr/pgn.net), as well as +[a .NET Core port by teodoran](https://github.com/teodoran/pgn.net). |