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authorGravatar Daniel Smith <rdnlsmith@gmail.com> 2020-11-28 21:24:40 -0500
committerGravatar Daniel Smith <rdnlsmith@gmail.com> 2020-11-28 21:24:40 -0500
commitdf8253dbf6cb09093018333f99dd9c19ba0ff02b (patch)
tree455776153a088e3bf164bc390813043a7cbe8520 /DotnetPgn.Test/TokenizerTest.cs
Initial commit
`Tokenizer` can _just barely_ parse a basic, well-formed move list. Initially, I wanted to provide the movetext as a `Stream` rather than a string, the idea being that it could be processed as it was being read from a file without having to read the entire file into memory first. I had difficulties with the stream being unreadable in `Tokenizer.ParseMoves()`, so I switched to a string in order to get the actual parsing logic down first. Because of the `yield return` strategy, the debug console output includes all of the expected halfmoves multiple times in various orders. After running a test, generally the full, in-order list seems to exist at the bottom of the output.
Diffstat (limited to 'DotnetPgn.Test/TokenizerTest.cs')
-rw-r--r--DotnetPgn.Test/TokenizerTest.cs82
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diff --git a/DotnetPgn.Test/TokenizerTest.cs b/DotnetPgn.Test/TokenizerTest.cs
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+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using DotnetPgn.Models;
+using Xunit;
+
+namespace DotnetPgn.Test
+{
+ public class TokenizerTest
+ {
+ [Fact]
+ public void ParseMovesTest()
+ {
+ var moveText = "1. e4 e5 2. Nf3 Qe7 3. d3 h5\n";
+ IEnumerable<HalfMove> halfmoves;
+
+ #region Expected
+ List<HalfMove> expectedHalfMoves = new()
+ {
+ new HalfMove
+ {
+ MoveNumber = 1,
+ Player = Player.White,
+ Piece = Piece.Pawn,
+ TargetSquare = new Square('e', 4),
+ },
+ new HalfMove
+ {
+ MoveNumber = 1,
+ Player = Player.Black,
+ Piece = Piece.Pawn,
+ TargetSquare = new Square('e', 5),
+ },
+ new HalfMove
+ {
+ MoveNumber = 2,
+ Player = Player.White,
+ Piece = Piece.Knight,
+ TargetSquare = new Square('f', 3),
+ },
+ new HalfMove
+ {
+ MoveNumber = 2,
+ Player = Player.Black,
+ Piece = Piece.Queen,
+ TargetSquare = new Square('e', 7),
+ },
+ new HalfMove
+ {
+ MoveNumber = 3,
+ Player = Player.White,
+ Piece = Piece.Pawn,
+ TargetSquare = new Square('d', 3),
+ },
+ new HalfMove
+ {
+ MoveNumber = 3,
+ Player = Player.Black,
+ Piece = Piece.Pawn,
+ TargetSquare = new Square('h', 5),
+ },
+ };
+ #endregion
+
+ halfmoves = Tokenizer.ParseMoves(moveText);
+
+ for (int i = 0; i < expectedHalfMoves.Count(); i++)
+ {
+ HalfMove generated = halfmoves.ElementAtOrDefault(i);
+ HalfMove expected = expectedHalfMoves.ElementAtOrDefault(i);
+
+ Assert.NotNull(generated);
+ Assert.NotNull(expected);
+ Assert.Equal(expected.MoveNumber, generated.MoveNumber);
+ Assert.Equal(expected.Player, generated.Player);
+ Assert.Equal(expected.Piece, generated.Piece);
+ Assert.Equal(expected.TargetSquare, generated.TargetSquare);
+ }
+ }
+ }
+}